Change Maker: Money Game for Grades 1‑4
Count out the exact change for every shopper before they lose patience.
Work the cash drawer at a corner shop. Each shopper pays with a bill and you tap coins and bills to count out exactly the right change. Start with cents and a one-dollar bill, move up to dollars and cents, then add up multi-item purchases when the drawer runs out of some coins. All money math uses exact cents.
Play Change MakerFree. No signup. About 6 minutes per round.
What kids practise
Change Maker gives students repeated, low-pressure practice with money, making change, coins and bills, decimal notation, addition, subtraction, and word problems. It is written for grades 1-4, with levels that let younger and older players start at the right difficulty. Every question is generated fresh, so a replay is never the same, and a wrong answer shows the correct one so the round teaches as well as tests.
How it plays
Controls: Mouse or touch: tap a coin or bill in the drawer to add it to your change, tap a piece in the tray to take it back, then tap Give change. Keyboard: number keys 1-9 and 0 pick drawer pieces in order, Backspace removes the last piece, C clears, Enter gives the change (or goes to the next shopper), H for a hint, P to pause, M to mute.
It works with a keyboard, a trackpad or a touch screen, so it runs on school Chromebooks, tablets and phones.
Standards
Common Core State Standards for Mathematics this game supports:
- 2.MD.C.8
- 4.MD.A.2
For teachers
- Time: about 6 minutes per round, good for a warm-up or a center.
- Works on Chromebooks. No login, no accounts, and no personal data is collected.
- Share the page link
https://mathschools.net/play/money-market-stall.htmlwith your class.