Change Maker: Money Game for Grades 1‑4

Count out the exact change for every shopper before they lose patience.

Work the cash drawer at a corner shop. Each shopper pays with a bill and you tap coins and bills to count out exactly the right change. Start with cents and a one-dollar bill, move up to dollars and cents, then add up multi-item purchases when the drawer runs out of some coins. All money math uses exact cents.

Play Change Maker

Free. No signup. About 6 minutes per round.

Artwork for the math game Change Maker
Grade 1 Grade 2 Grade 3 Grade 4 money making change coins and bills decimal notation addition subtraction word problems Addition and Subtraction Decimals and Place Value Mental Math and Word Problems

What kids practise

Change Maker gives students repeated, low-pressure practice with money, making change, coins and bills, decimal notation, addition, subtraction, and word problems. It is written for grades 1-4, with levels that let younger and older players start at the right difficulty. Every question is generated fresh, so a replay is never the same, and a wrong answer shows the correct one so the round teaches as well as tests.

How it plays

Controls: Mouse or touch: tap a coin or bill in the drawer to add it to your change, tap a piece in the tray to take it back, then tap Give change. Keyboard: number keys 1-9 and 0 pick drawer pieces in order, Backspace removes the last piece, C clears, Enter gives the change (or goes to the next shopper), H for a hint, P to pause, M to mute.

It works with a keyboard, a trackpad or a touch screen, so it runs on school Chromebooks, tablets and phones.

Standards

Common Core State Standards for Mathematics this game supports:

For teachers

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